Title

Inspired by Prey (2017) when Semi Sacred Geometry plays, I thought, I want more of that. Music blasting, rhythmic, those beats, wielding a wrench in your basic FPS setup, fighting/dancing with the enemies flashing all around you.

Also John Wick movies for the colors, and those great looking brick walls, lights, levels and music. I must have watched this at least 100 times?

My first serious 3D game! Almost 3 months start to finish, it’s really really hard creating something. Looked at DJ lighting equippment, how they operate; Animation rigging; All sorts of modeling in Blender; How to make things look cyberpunky, nightcluby; How to make the lighting looks nice in Godot; Level design, level workflow; Texutring texture texture; Music, sorts through so much music, sfx; Audio works; Blender driving me nuts; All the tutorials…

Blender is actually super hard to work with, maybe only use it for animation, modeling, texture painting, taking pictures. Next time, use a level editor, and do pixel style maybe.

Video Showcase: Fast-pace action, big beat music, enemy flashing YouTube

Screenshots: 1 2

Itch.io: here (Exported for Windows 64bit)